![]() ![]() “Not only does implying that reinforce harmful stereotypes in the real world, it’s also just bad world-building,” he says. He’s also avoiding using broad personality types for these groups so as not to reinforce racial stereotypes. “Maybe the word “race” has a different meaning in my fantasy reality, but the catch is that people in our reality are the ones playing and experiencing the game, and by using the term “race”, I am not only reinforcing this outdated way of delineating people, but I’m also reinforcing the idea that these delineations are so extreme,” he says. In particular, Childres is choosing not to use the word “race” when describing the different cultural groups in the game. And while the intent may be to not harm, our biases have a tendency to cause harm anyway.” “Everything we do is stamped with our own biases and influences. He notes that nothing is created in a vacuum. If a game is a fantasy, does cultural appropriation matter? “It’s not just about pointing out problems, but also collaboratively coming up with solutions that expand and strengthen the narrative.”Ĭhildres goes into great detail about the reasoning behind this. “In a nutshell, he is looking through all the narrative of Frosthaven and at all of the different cultures depicted within, and he is making sure everything is internally consistent and that it isn’t co-opting any real-world terms or ideas that may be harmful to players or any real-world cultures,” he says. In a long post on the game’s Kickstarter page, creator Isaac Childres explains how Filipino-American writer, game designer and cultural consultant James Mendez Hodes has been brought on board to do cultural consultation work. The creator of forthcoming tabletop RPG Frosthaven is rethinking the game’s fantasy races. ![]()
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